Money & Health UI, Turret Specs


The health bar for the Tachobyte game objects no remains on the game object as it moves. A health bar makes it easier to determine how close the enemy wave is close to defeat or if more turrets need to be placed mid round.

A simple start page was implemented showing some art of how the game looks when played, the title and a play button as seen below.

Two end pages was created to display when the game is over whether that is due to the player winning all the rounds or the enemies taking all the player’s lives. For a player to lose lives, an enemy object must collide with the box collider at the end of the path.

A script was created to handle arrays of enemies. These rounds can contain different types of enemies like enemies with more health or with more speed. The start of each round is separated by a timer so the player does not have an unlimited time between rounds. This is designed to give a feeling of urgency to the game. As seen below, when a turret is placed on the game grid. It will subtract money from the players total amount and display that on UI text. The same UI strategy was implemented above except when an enemy is killed it adds money to the player total amount. The Player’s health is also show in the UI.

Turrets being placed and costing money for the player until the turret cannot be afforded

The different turret sprites will represent turrets with different strengths. The variations of the stronger turrets are shown below. It is yet to be seen whether or not all of the turrets will be implemented or if the tree most basic variations will be sufficient for now. The values seen in the image below can be subject to change.

A chart showing the range, damage, time between bullet shots and cost of all of the turret

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